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Struggling To Build C Opengl/sdl Project For Mac카테고리 없음 2020. 2. 16. 18:35
- Struggling To Build C Opengl/sdl Project For Mac Pro
- Struggling To Build C Opengl/sdl Project For Mac
“i know, 'windows port', bizarre right?” Not really anymore. Hanging out in indie game dev circles in New York, I hear far more frequently “iOS port“, “Android port“, “desktop port”, “mobile port”, “Linux port”, “Gear VR port”, “Xbox port”, & “PS4 port” than “Mac port”/“Windows port”.
Struggling To Build C Opengl/sdl Project For Mac Pro
In the last decade, the number of platforms with distinct characteristics and vendors has both multiplied and become highly accessible to indie devs. And there are strong technical & political arguments for each & every platform to launch a game first upon. So no “Windows port” doesn't sound bizarre to me. – Feb 17 '16 at 9:37.
- SDL_gfx/SDL2_gfx is a software renderer to create various geometric objects with the API SDL1 or SDL2 provides. The texturedPolygon routine was added during the SDL1 release when this still made some sense for certain usage scenarios, and worked reasonably well with the SDL_Surface in-memory blitting interface.
- Mar 02, 2016 Download SDL-OpenGL Library for free. A bunch of modules built on top of the SDL-Libary to allow easy use of OpenGL with SDL.
Struggling To Build C Opengl/sdl Project For Mac
The Xcode project templates do two nice things for you when you build the project. First, the templates create a proper Mac application bundle for you. Second, the templates copy the SDL framework to the application bundle.